Scans For Concept Art / Old Shipyard / 3D Kitbash Models
PLEASE READ :)
Pack contains over 26 PHOTOSCANNED 3D assets (from an old industrial area) and 2 BLENDER SCENES (without the characters, check here for more information: https://www.artstation.com/artwork/Vyk0GR ).
For
most of them I've prepared low and high poly versions, with single 4K
and up to 20x4k textures per model, as some of them are huge in scale
and perfect for that texture juice in FG/MG and some are messy, usable
only in BG. Assets are NOT GAME READY, they're meant for concept art :) Most of the backs are hollow and THERE ARE GLOOPS :)
SCANS DETAILS:
- shipyard-boat - 150k verts / 4k & 8x4k textures
- shipyard-boatbuilding - 100k & 2.5m verts / 4k & 17x4k textures
- shipyard-ruinedlongwarehouse - 100k & 570k & 2.5m verts / 4k & 5x4k & 20x4k textures + blender tweaked
- shipyard-facade - 200k verts / 6x4k & 2x4 textures + blender tweaked
- shipyard-facade-2 - 205k verts / 4x3k textures
- shipyard-facade-3 - 85k verts & 1m verts / 4x4k & 4x5k textures
- shipyard-facade4-huge - 230k verts/ 4x4k textures
- shipyard-pavement - albedo and displacement maps, 4k
- shipyard-crane - 100k verts / 4k & 6x4k + blender tweaked (too messy to use in FG)
- shipyard-crane-tall - 100k verts / 4k + blender tweaked (too messy to use in FG, although the bottom part of it is great)
- shipyard-junction-box-1 - 150k & 1m verts / 4x4k & 10x4k textures
- shipyard-junction-box-2 - 450k verts / 3x4k textures
- shipyard-junction-box-3 - 250k verts / 5x4k textures
- shipyard-metal-construction-1 - 100k / 4x4k textures
- shipyard-metal-construction-3 - 200k / 4x4k textures
- multiple boxes/containers - 12-26k / not scans, but models with textures.com textures :)
- oldtown-construction greeble - 2*500k verts / 2*4k textures
- shipyard-greeble-1 - 125k / 4x4k textures
- shipyard-greeble-2 - 500k verts / 2x4k textures
- shipyard-greeble-3 - 400k verts / 2x4k textures
- shipyard-greeble-4 - 400k verts / 5x4k textures
Formats: *.fbx and *.blend, Albedo and Normal maps, a lot of the models have blender tweaked roughness maps created from albedo
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