A versatile collection of rocks and gravel piles in Blender !
This is a collection of carefully photo-scanned clusters of rocks and gravel, for use in a wide array of scenes.
Include them in your medieval cityscapes, your war-scenarios as well as your post-apocalyptic landscapes. These complex models are textured from reality, so the textures are as realistic as they get.
This asset pack features 11 highly detailed assets, all set up with materials and modifiers for cycles rendering.
- 4 large rock and gravel piles (up to 2 meters tall)
- 4 medium rock arrangements
- 3 extras containing rock free gravel piles and broken up ground.
All models are retopologized, prepared with color, specular, normal maps, as well as 32 bit displacement maps, to keep the viewport running smoothly while still getting the maximum amount of detail during renders.
Assets in the asset pack makes use of BlenderBrit's free PBR shaders to improve cycles realism.
Included in the scene, the 'MonValley_Dirtroad' from the sIBL Archive, http://www.hdrlabs.com/sibl/archive.html
*** Be careful of importing all models at once as Blender might hang for a long time, depending on your computers' hardware. ***
This asset pack is not designed for game engine use.
How to include assets: In your Blender scene, go to File > Append, then find the Rock and Gravel Asset Pack.blend file and click it. Next go to the Object directory - inside you will find all the models in the asset pack. Pick the models you want to include in your scenes and press 'Append from Library'. That's it ! The assets are now in your scene and you can move, rotate and scale them to fit your needs.
*** Attention - Be careful of importing all models at once as Blender might hang for a long time, depending on your computers' hardware. ***
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