Rigged Wooden Wardrobe
Fully rigged with custom bone shapes and constraints.
All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
Logically named objects, materials and textures.
Modelled in Blender 2.83.2
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
Built to real life scale.
Wardrobe = 144cm wide, 60cm deep, 232cm tall.
- Low poly, suitable for AAA video games, films and animations.
Left Door - Min/max rotations constrained.
Right Door - Min/max rotations constrained.
Middle Door - (Parented to left door) Min/max rotations constrained.
Drawer - Min/max location constrained.
Root - Location/rotation constrained.
.Blend - Native
Objects in each file format
- WGT_Shapes (Custom bone shapes for .Blend file)
- WGT_Door left
- WGT_Door Right
- WGT_Door Mid
Textures included in .png format.
Wardrobe - 2K
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Count total (According to Blender inspection tools).
- Face count: 4,703
- Vert count: 4,938
- Triangulated count: 9,406