100% quad design.
All Textures created in Substance Painter and exported in 4K PBR formats.
Includes textures for rough/met and gloss/spec workflows
Logically named objects, materials and textures.
Modelled in Blender 2.9
Textured in Substance Painter 2020.2.1.
Rendered in Marmoset Toolbag 3.
modelled to real world scales (Metric).
Fully and efficiently UV unwrapped onto a single UV map.
Low poly, rigged and Game ready.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Objects in each file format
Bone_Shapes (Custom bone shapes Collection for rig) ^- Shape_Handle ^- Shape_Lid ^- Shape_OpenClose ^- Shape_Root
Armature ^- Toolbox
Textures included in .png format.
Toolbox - 4K -
- Diffuse (Metallic Black)
- Base Colour (Metallic Colour)
- Normal - (OpenGL Unity standard)
- Nomal - (DirectX Unreal Standard)
Poly Counts (According to Blender inspection tools).
- Face count: 1,452
- Vert count: 1,530
- Edges: 2,948
- Triangulated count: 2,904
|Dev Fund Contributor|
|Published||11 months ago|
|Misc Data||UV's Unwrapped, Rigged, Normal Mapped, Textured|
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