Rigged Folding Pocket Lock Knife
100% quad design.
All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
Fully Rigged with 2 bones in all formats, with custom bone shapes and constraints.
Logically named objects, materials and textures.
Modelled in Blender 2.83.2
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
modelled to real world scales and measured with calipers.
-Knife closed (Laying on its side) - 12.3mm tall, 115mm wide, 37.2cm deep.
-Knife open (Laying on its side) - 12.3mm tall, 199mm wide, 37.8cm deep.
Fully and efficiently UV unwrapped onto a single UV map.
Tested in Marmoset toolbag, Marmoset Viewer, EEVEE, Cycles and Unity.
Suitable for AAA games (First person or close up inspection) Animations and movies.
Root (Moves entire model)
Blade - Constrained to rotate on local Z axis with min/max stops (Constraints are Blend file only).
Objects in each file format
Bone Shapes (Custom Rig shapes Collection)
Textures included in .png format.
Knife - 2K -
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Counts (According to Blender inspection tools).
- Face count: 4,272
- Vert count: 4,614
- Triangulated count: 8,544
|Dev Fund Contributor|
|Published||11 months ago|
|Misc Data||UV's Unwrapped, Rigged, Normal Mapped, Textured|
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