Rigged Cherry coffee table
100% quad design.
All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
Fully Rigged and constrained drawers makes it easy to open and close them without going too far or worrying about orientation.
Logically named objects, materials and textures.
Modeled in Blender 2.83.2
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
modeled to real world scales.
CoffeeTable - Approx 50cm tall, 112cm wide, 75cm deep.
Fully and efficiently UV unwrapped onto a single UV map.
Showcase animation applied to model, 350 frames, 30fps. Includes drawers opening and closing.
Subdivision Ready (As shown in renders).
- Tested in Marmoset Toolbag, Marmoset Viewer, EEVEE and Cycles.
Root (Moves entire model)
TopDrawer - Constrained to move along local Y(forward) axis 50cm out.
BottomDrawer - Constrained to move along local Y(forward) axis 50cm out.
.Blend - Native
.FBX (Baked Animation)
Objects in each file format
Table (Model Collection) -Armature -Animation -Pose -Armature -CoffeTable
Bone Shapes (Custom Rig shapes Collection) -WGT-Drawers -WGT-Root
Textures included in .png format.
CoffeeTable - 2K -
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Counts (According to Blender inspection tools).
- Face count: 3,564
- Vert count: 3,775
- Triangulated count: 7,128
|Dev Fund Contributor|
|Published||about 1 year ago|
|Misc Data||UV's Unwrapped, Rigged, Normal Mapped, Textured|
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