Rigged - Character Boy - James
HOW TO USE BLENRIG TO ANIMATE
THE CHARACTER IN BLENDER 2.79
I. INSTALL BLENRIG ADDON IN BLENDER 2.79
1. Select File Item on the Menu → User Preferrences (Shortcut: Ctrl + Alt + U)
2. Select Addons Tab → Press Install Add-on from File…
3. Select Blenrig 5 for Blender 2.7x → Press Install Add-on from File… button
4. Type “ blenrig” into the Search Textbox → Tick on the Rigging: Blenrig 5 Checkbox → Press Save User Settings
II. USE BLENRIG TO ANIMATE CHARACTER
1. First, in 3D View Window, select the rig → select Pose Mode.
2. Then Press T → Select BlenRig 5 Tab
If you don’t see all 32 layers as in the picture, select the Data Tab in Properties Window → Expand Layers Settings Panel → Set Layers = 32.
3. Select/ Deselect Layer in the Armature Layers to show/ hide control bone group in the layer.
4. Click on the button (Head FK, example) to toggle the linked control (head_fk), etc
5. Move the mouse on FK 1 (or IK 0) → Press on the > button or (< button) to switch between FK and IK control
III. USING POSE LIBRARY TO ANIMATE FACE
1. Press A to deselect all bones in Pose Mode
2. Open Data Tab → In the Bone Groups Panel, select POSELIB_FACE group → Press Select to select face bones.
3. Continue to select POSELIB_MOUTH in Bone Groups Panel → Press Select to select all mouth bones. Now, you’ve selected all face and mouth bones.
4. Expand Pose Library Panel → Select action with “Face_” prefix → Press the Magnifier button.
IV. USING POSE LIBRARY TO ANIMATE MOUTH
1. Press A to deselect all bones in Pose Mode
2. Select POSELIB_MOUTH in Bone Groups Panel → Press Select to select all mouth bones
3. Expand Pose Library Panel → Select action with “Mouth_” prefix → Press the Magnifier button.
V. ADDING A NEW POSE INTO POSE LIBRARY FOR ALL FACE
1. Open Dope Sheet Window, select Action Editor → Select PoseLIB → Select next frame.
2. Press A to select all bones → Press Alt +G, then press Alt + R, next press Alt + S to reset all bones transform in Pose Mode.
3. Select POSELIB_FACE → Press Select button to select all face bones.
Next, select POSELIB_MOUTH → Press Select button to select all mouth bones.
4. Move bones which belong to all face and mouth bones to create a new posing for all face.
5. Press A to deselect all bones.
6. Select POSELIB_FACE → Press Select button to select all face bones.
Next, select POSELIB_MOUTH → Press Select button to select all mouth bones.
7. Press I → Select LocRotScale to record a new keyframe.
8. Remember the keyframe name that you’ve created (1120, example). Press the Lifebuoy icon. The new face poses will be updated.
9. Double-click and rename from “F1120 Pose” to “Face_Smile” with “Face_” prefix
NOTE:
If you want to create new poses with the mouth, please select only POSELIB_MOUTH in Bone Groups Panel.
Then move bones which belong to POSELIB_MOUTH → Recording new keyframes in Pose_LIB (Action Editor). Next, press the Lifebouy icon in Pose Library Panel and rename the pose.
Dev Fund Contributor | |
Published | about 3 years ago |
Blender Version | 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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