Rigged Ballerina

by PBR3D in Models

RIGGED Ballerina

  • All Textures created in Substance Painter and exported in .PNG PBR rough/met formats.

  • Normal maps are included for both OpenGL and DirectX applications.

  • Logically named objects, materials and textures.

  • Character created in Adobe Fuse

  • Clothing made in Marvelous Designer

  • Retopo in Blender 2.91

  • Textured in Substance Painter 2020.2.1.

  • Rendered Marmoset Toolbag 3.

  • modelled to real world scales.

  • Fully and efficiently UV unwrapped.

  • Game ready.

  • Rigged and ready for use in animations and games.

  • Custom bone shapes in .Blend.

  • Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.

Objects included

  • RIG
    • Ballerina
    • Bow
    • Leotard
    • Shoes
    • Tutu

Textures included in .png format.

Body - 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)
  • Opacity

Bow - 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)

Hair - 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)
  • Opacity

Leotard - 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)

Shoe - 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)

Tutu - 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal - (OpenGL Unity standard)
  • Normal - (DirectX Unreal Standard)
  • Opacity

Poly Counts not including head mesh (According to Blender inspection tools).

  • Face count: 40,363
  • Vert count: 42,904
  • Edges: 83,469
  • Triangulated count: 79,303