Redragon K551 Mechanical Keyboard

by PBR3D in Models

Redragon K551 Mechanical Keyboard

  • 100% quad design.

  • All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.

  • Logically named objects, materials and textures.

  • Modelled in Blender 2.83.2

  • Textured in Substance Painter 2020.1.3.

  • Rendered in Marmoset Toolbag 3.

  • modelled to real world scales (measured with calipers).

    • Approx 36.5mm tall, 435mm wide, 124mm deep.
  • Fully and efficiently UV unwrapped.

  • Tested in Marmoset, EEVEE and Cycles.

  • As an added note, if you wish to use in a game, deleting the Switches (the parts underneath the keys) will save nearly 10,000 Verts.

Objects in each file format

  • (Scene Collection) -Housing -Keys -Switches -----------------


Textures included in .png format.

Housing - 4K -

  • Diffuse
  • Roughness
  • Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • Emission (For Numlock light)

Keys - 2K -

  • Diffuse
  • Roughness
  • Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)

Switches - 512x512 (Overlapping UVS) -

  • Diffuse
  • Roughness
  • Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)


Poly Counts (According to Blender inspection tools).

  • Face count: 12,513
  • Vert count: 15,960
  • Triangulated count: 25,028