Content: 1 Geometry Node + 1 Shader
Description:
This setup uses the vector cache generated by ocean modifier to convert any plane to infinite ocean, extending blender's built-in ocean functionality. The geometry nodes add various controls for the ocean, including vector transform, elimination of tiling repetition, and the ability to create ripples when interacting with objects. The procedural shader is compatible with both eevee and cycles renderers, allowing for easy creation of water and foam materials with a rich set of adjustable parameters.






