Realistic Rigged Female Character - Natalia

Antonio Solano in Models


LowPoly version here!

Natalia V3 is a highly optimized, realistic 3D female model designed for animation, rendering, and design projects. Featuring an advanced rig, Blender's native particle-based hair system, and high-quality 4K PBR textures, this model is ideal for production studios, digital artists, and creators looking for a highly detailed and flexible character.


Main Features:

1. Advanced Rigging & Controls

  • Full Rig with Rigify and facial control system for seamless character animation.

  • Phonemes controlled by intuitive sliders for precise lip-sync.

  • Shape keys with bone-driven corrective drivers for automatic corrections, ensuring smooth and natural deformations.

  • IK/FK switch for each limb, with a global toggle to control them all at once.

  • Rotation, movement, and scale limits applied to bones to avoid unwanted distortions or unrealistic movements.

  • Organized bone layers panel for improved ease of posing and animation.

2. Optimized Geometry & UVs

  • 124,918 vertices across the entire scene without subdivision, keeping the model lightweight and optimized for performance.

  • 323,033 vertices with one subdivision for high-quality detailing.

  • 5,938,849 vertices at maximum subdivision, achieving the highest level of detail.

  • New UV maps for all meshes with reduced stretching and optimized for better texture application.

  • UDIM UV mapping for advanced texturing control.

3. High-Quality Textures

  • 35 4K PBR textures, including Albedo, Roughness, Specular, Displacement, Normal, and Alpha.

  • Displacement maps in EXR format and 8K resolution for ultimate detail quality.

  • Optimized for Cycles rendering engine, ensuring excellent performance and photorealism.

4. Realistic Hair System

  • Blender’s native particle system is used for hair, allowing it to be styled and adjusted according to the character's pose.

  • This is not a simulation, so you have greater control over the hair without complex physics calculations.

5. Materials & Shading

  • Body materials divided into 5 parts: head, arms, body, legs, and nails, each with Albedo, Roughness, Specular, and Displacement maps.

  • The head material controls all body materials, simplifying adjustments and ensuring consistency across the model.

  • Eyes: Albedo, Normal, and Subsurface Scattering Mask with a separate material for eye moisture (Normal map).

  • Eyelashes & Eyebrows: Modeled as fiber meshes with a dedicated shader (no textures required).

  • Mouth: Albedo, Roughness, Specular, and Normal maps.

  • Tear Duct: Alpha and Normal maps for realistic detailing.

  • Clothing: Albedo, Roughness, and Normal maps for clothing materials.

6. Rigged Clothing

  • Surface Deform modifier keeps clothing as close to the body as possible, avoiding deformities or unwanted stretching.


Included Files:

  • Blender (.blend) file with a fully rigged model, textures, and configured shaders.

  • 35 4K textures, covering Albedo, Roughness, Specular, Displacement, Normal, and Alpha channels.

  • Instructions and usage tips to ensure an easy and efficient workflow.


Applications:

  • Animation, cinematics, and character rigging.

  • Illustration and photorealistic rendering for advertising and design projects.

  • Suitable for games, movies, advertising, and virtual productions.


For any questions or assistance, feel free to reach out.


$69.98

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Details
Sales 10
Rating
1 ratings
Published about 1 month ago
Software Version 4.3, 4.2, 4.1, 4.0
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Low-High-Resolution, Textured
License Royalty Free