LowPoly version here!
Natalia V3 is a highly optimized, realistic 3D female model designed for animation, rendering, and design projects. Featuring an advanced rig, Blender's native particle-based hair system, and high-quality 4K PBR textures, this model is ideal for production studios, digital artists, and creators looking for a highly detailed and flexible character.
Main Features:
1. Advanced Rigging & Controls
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Full Rig with Rigify and facial control system for seamless character animation.
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Phonemes controlled by intuitive sliders for precise lip-sync.
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Shape keys with bone-driven corrective drivers for automatic corrections, ensuring smooth and natural deformations.
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IK/FK switch for each limb, with a global toggle to control them all at once.
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Rotation, movement, and scale limits applied to bones to avoid unwanted distortions or unrealistic movements.
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Organized bone layers panel for improved ease of posing and animation.
2. Optimized Geometry & UVs
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124,918 vertices across the entire scene without subdivision, keeping the model lightweight and optimized for performance.
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323,033 vertices with one subdivision for high-quality detailing.
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5,938,849 vertices at maximum subdivision, achieving the highest level of detail.
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New UV maps for all meshes with reduced stretching and optimized for better texture application.
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UDIM UV mapping for advanced texturing control.
3. High-Quality Textures
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35 4K PBR textures, including Albedo, Roughness, Specular, Displacement, Normal, and Alpha.
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Displacement maps in EXR format and 8K resolution for ultimate detail quality.
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Optimized for Cycles rendering engine, ensuring excellent performance and photorealism.
4. Realistic Hair System
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Blender’s native particle system is used for hair, allowing it to be styled and adjusted according to the character's pose.
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This is not a simulation, so you have greater control over the hair without complex physics calculations.
5. Materials & Shading
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Body materials divided into 5 parts: head, arms, body, legs, and nails, each with Albedo, Roughness, Specular, and Displacement maps.
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The head material controls all body materials, simplifying adjustments and ensuring consistency across the model.
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Eyes: Albedo, Normal, and Subsurface Scattering Mask with a separate material for eye moisture (Normal map).
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Eyelashes & Eyebrows: Modeled as fiber meshes with a dedicated shader (no textures required).
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Mouth: Albedo, Roughness, Specular, and Normal maps.
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Tear Duct: Alpha and Normal maps for realistic detailing.
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Clothing: Albedo, Roughness, and Normal maps for clothing materials.
6. Rigged Clothing
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Surface Deform modifier keeps clothing as close to the body as possible, avoiding deformities or unwanted stretching.
Included Files:
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Blender (.blend) file with a fully rigged model, textures, and configured shaders.
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35 4K textures, covering Albedo, Roughness, Specular, Displacement, Normal, and Alpha channels.
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Instructions and usage tips to ensure an easy and efficient workflow.
Applications:
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Animation, cinematics, and character rigging.
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Illustration and photorealistic rendering for advertising and design projects.
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Suitable for games, movies, advertising, and virtual productions.
For any questions or assistance, feel free to reach out.