Realistic Nature Asset Pack

by CG Geek in Models

Update 1.1 Release Notes:

  • 2 New Fern Assets!

  • Improved Materials 

  • 3 New Textures


Materials have been tweaked and updated for more realism, randomizing texture colors have been fixed to not lose color data.

Easily Add Realistic Nature in Blender!

Tired of spending hours tediously modeling and texturing nature assets for all your scenes? So was I! And that's why I've created this pack of 19 different nature models to quickly add realistic nature to any render! 1080p Buttercup field

Features

• 17 Professionally modeled and textured nature assets • 3 Rock models • 5  Grass models • 4 Flower models • 5 Weed/leaf models • 17 Unique nature textures • Easy to use material groups • Randomizing color on all assets • Easily add Subsurface Scattering • Glossy and Bump settings 

Make Nature Scenes Easy

  Note: Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. This pack is not Game Engine compatible.

How to use the Realistic Nature Asset Pack: * Open your scene * Go File- Append * Select the Realistic_Nature_Assest_Pack.blend * Go Groups and Select Nature Asset Pack * Voila! you've now added all the assets to your scene! * You can now set them up with a Particle Hair System in your scene. Check out the Demo video for more details and instructions on how to use! If you have any questions feel free to ask them at my Facebook page: https://www.facebook.com/pages/CG-Geek/1424686177748374

No FAQ's found for this product.

Item Rating

This item has an average rating of 4 from 4 ratings by the community.

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    Evan 12 months ago

    This pack saved me a lot of time! The models are easy to use and blend (see what I did there?) into many of my nature scenes without any changes. I would love to see more assets in the future. :)

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    Ralph Gauer 5 months ago

    Very good and clean low-poly assets. Nice rocks, good vegetation and easy to use.

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    robproctor83 3 months ago

    Hi, it's a decent pack, though it's not anything special. My biggest complaint though, and maybe I am misunderstanding something so if you can clarify why you did this I may increase my rating. But, why are all of the objects rotated as if they are laying down instead of standing up? This creates an unnecessary step and since I am new to blender I am having a hard time rotating the objects. I'm not sure why this is happening to your objects that I import, but after I rotate them to the correct orientation the respective particle objects to not adjust to the correct rotation. Even after applying the rotation, or even going into edit mode and rotating them... I just don't get it. Ugh...

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      Steve Lund 3 months ago

      Hey, the reason for rotating them 90 degrees is for using them with a particle system, If you check out my demonstration video, this makes it helpful to distribute the assets on the correct orientation when in a particle system. If you want the rotation to be normal, just select all the assets with the A key, and hit R then -90 and X. This will return them to the correct axis, hope this helps and have fun with the pack!

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    ridzamnto 3 months ago

    Great job man! It really helps to encourage a newbie like me to create a scene and tweak the settings here and there :)

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