Glass is never perfectly clear or transparent in the real world. Adding procedural surface imperfections, smudges, scratches will improve realism. This shader is fully adjustable with easily adjusted settings.
- Add smudges with adjustable detail level, size and amount of smudges.
- Easily adjustable controls for surface imperfections
- Procedural bump map to add extra detail and realism
- No uv unwrapping is required, since it's procedural it can be applied to any model.
- Shader is eevee ready and also functions in Cycles.
- Color of glass and Ior value can be adjusted within the shader.