Real Time Radar

by X W A I Z I in Modifier Setups


📡 Real-Time Radar 📡

v1.0.0 for Eevee

    Want to add a radar display to your sci-fi hud? Just place objects in your scene, animate them and the radar will track their behavior in the scene and relay all sorts of data a real radar would, such as speed, distance, altitude and many more.


    How it works

    It logs the location of each object in a collection at a frequency defined by the user within a certain radius. Each time the radar arm hits an object it logs it on the radar display.

    How to use it

  1. Download the .blend file and append the "RADAR" object into your new project. When you do this you will get a plane in the middle of your scene surrounded by a large circle (which is a visual aid for the actual radius), anything inside this circle will be picked up by the radar, including objects entering or leaving the circle.
  2. Start animating some objects in your scene and place them in a single collection e.g. "Detected Objects" which you feed to the Radar Modifier input named "Detected Objects".
  3. Create a camera, point it towards the radar and press play.

  4. Note that you might need to bake the simulation, especially if you activate heat map or target trail features.


    Modifier Walk-through

    Examples of customized displays



    Geometry Nodes Generator

    ⚠️ ONLY WORKS IN BLENDER 4.0 alpha ⚠️

    This node setup uses Repeat-Zone node that only exists in Blender 4.0 alpha



    Dev Fund Contributor
    Published about 1 year ago
    Blender Version 3.6
    License Creative Commons
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