Realistic skin can be a challenge. There is a lot of nuance in the skin and a lot of the effect is dependent on very small visual differences, especially in light absorption and specular intensity, and now by purchasing Rss you will get a realistic skin shader but the most important thing is that it works in real time!
Cycles subsurface scattering takes a lot of time to calculate and render perfectly without any minimal noise, with Rss you can get the same results within the Viewport!
- Easy to use and customize:
- Eevee's fast rendering with cycles level of detail.
- Realistic translucent light scattering.
- Skin tiny hairs fresnel effect.
- Multi layered specular maps.
You can also use diffuse weigh factor to determine which areas should be which using masks, e.g painted face.., dry paint does not have any sss.
NOTE: Rss "Real/Time skin shader" is not just for skin. It is a good basis for any material that has similar basic characteristics, e.g. wax, marble,