Real Eye Customizable Shaders

by Ken Hes in Models


Real Eye is comprised of 2 shaders: Iris and Eyeball. The blend file that comes with your purchase includes iris and eyeball objects with these shaders. The following is the documentation for Real Eye.

Importing Into Blend File

Adding the eye objects and shaders from the purchased blend file is as simple as selecting the objects, copying and then pasting them into your blend file. Alternatively they can be appended using the File menu in Blender.

Shader Navigation

For those unfamiliar how to navigate inside the shader window, this video is for you.

Change Iris Color

The iris has 4 common preset colors to chose from. Use one as a base color and change it to what you desire.

Vessel & Sclera Color

Real Eye allows you to change the color of the eyeball and blood vessels.

Add Second Eye Color

Some eyes have another color overlayed on top of the main eye color. Real Eye allows you to add any color you desire.

Iris Variation

Totally change the look of the iris with the nodes contained in this frame.

Vessel Variation

Totally customize the blood vessels with the node values in this frame.

Pupil Size

There are two options to control the pupil size; shape keys and the mapping node. Check out the video guide below to see them in action.

Vessel Height

The blood vessel normal height can be altered to your desire. Watch the video below for a detailed guide.

Ambient Occlusion

Real Eye uses reflection and refraction qualities in Eevee. This means you ambient occlusion won't work in real time. A way around this is to create the AO using nodes in the shader. This isn't required in Cycles.


Find support videos and more products here:

Feedback and suggestions are welcome


Your purchase contributes to the Blender Development Fund as well as helping me create more products.

Dev Fund Contributor
Published over 1 year ago
Software Version 2.8, 2.81, 2.82, 2.83, 2.9
Render Engine Used Cycles, Eevee
License Royalty Free
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