Racetrack segments collection that I made using Blender. This is a collection of 7 different track segments that can be formed to create any sort of track. All track segments are modular allowing you to place them anywhere together to create a complete circuit. The segments can be rotated, flipped, duplicated and snapped together. This collection also includes 3 premade tracks that you can use and shows how all of the segments can fit together. They were made with a simple and low poly design making them perfect for game development as well as animations, scenes and more.
All models have been manually UV unwrapped and have their own set of PBR textures. All models also include a UV layout texture in the case you want to make modifications to the way the textures look. They use normal map to add extra detail to the ground. Lighting has been provided by an HDRi map that has been downloaded for free from HDRi Haven. The HDRi map is included and are pre-applied as well as model textures in each blend file.
All blend files are render ready meaning they have camera setups with lighting allowing you to hit render right away. Rendered images and wireframes are however included in the collection files. The images were rendered using the Cycles engine at 400 samples and makes use of the compositor adding a denoising node.