Quad Maker
For Blender 4.2 and above.
What is Quad Maker?
Quad Maker is a set of very simple Blender mesh operations designed to help 3D modelers quickly retopologize objects into clean, quad-based geometry.
Inspired by Maya’s Quad Draw, Quad Maker offers Blender users a way to speed up their retopology workflow while maintaining flexibility within Blender’s existing toolset.
Read the documentation and see the getting started video.
The operations are:
- Add Vertices: Quickly add point vertices.
- Fill Quads: Fill the point vertices and surrounding geometry with quads.
- Extend Borders: Extrude border edges and vertices either in single, loop or edge rings.
- Quick Cut: Quickly use the simple loop cut and slide operation with single clicks.
- Draw Quad Strip: Quickly draw out strips of quads on a target surface.
- Smooth Vertices: Smooth out vertices in edit mode.
- Delete Mode: Quickly delete vertices, edges and faces and dissolve interior edges in a single click/drag operation.
With a focus on speed and simplicity, Quad Maker brings together these essential retopology operations into a unified, hotkey-driven workspace tool, aiming for seamless integration with Blender’s native mesh editing tools.
Buyer Beware!
- Check out the freely available Poly Quilt and the excellent Retopoflow add-on before deciding whether this add-on is for you.
- The add-on is designed for simplicity and speed, so it may not be as feature-rich as other retopology tools.
- Quad Maker should work well when retopologizing meshes with high poly counts but will not be suitable when editing high poly meshes themselves.
- Busy scenes with lots of objects may slow the add-on down.
- Please report any slow downs, bugs or issues by emailing [email protected].
Questions?
Documentation
Updates
1.0.5
1.0.4
1.0.3
1.0.2
1.0.1
Sales | 200+ |
Customer Ratings | 17 |
Average Rating | |
Dev Fund Contributor | |
Published | 27 days ago |
Blender Version | 4.2 |
Extension Type | Add-on |
License | GPL |
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Tags:
retopologize, clean-topology, quad draw, 3d, modelling, gamedev, modeling, maya, topology, retopologise