Wood For Cycles And Eevee

by Thiago Messias in Surfacing


NODE GROUP INPUTS

• Vector

Texture Coordinate (It's set to UV as default)

• Scale

Mapping scale of the texture

• Opacity

The opacity of the layer. 0 to disable and 1 to make it fully visible.

• Seed

The seed of the layer. You can use this to get variations of the same configuration.

• Scale

The scale of the projected texture of that layer.

• Detail

The detail level of the layer.

• Distortion

The distortion of the layer.

• Falloff

The falloff of the layer.

• Contrast

The contrast of the layer. You can use it to make the layer look harder of softer.

• PBR Roughness

It controls how much the layer affects the roughness map.

• PBR Displacement

It controls how much the layer affects the displacement map.


NODE GROUP OUTPUTS

Base Color 

The albedo map.

Roughness 

The roughness map.

Displacement / Height Map 

The displacement or height map. You can use it for bump or displacement.

Pattern 

The Pattern layer texture.

Straight Streaks 

The Straight Streaks layer texture.

Distorted Streaks 

The Distorted Streaks layer texture.

Variation 

The color and shadow Variation layer texture.

Sales 10
Published over 1 year ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
Render Engine Used cycles, eevee
License Royalty Free
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