Procedural Wire Mesh Type 7
This is the type 7, the penultimate of the series of wire netting products i made in Blender with Geometry nodes.
Dedicated studies in math to get this result.
Before creating this products i searched many types of wire netting on internet to be sure to cover almost all the types used in the standard industries.
If you are interested you can find the other types on my profile with also the BUNDLE VERSION!!!
Many other products will be uploaded for you!
Features
You'll be able to manage these parameters in the Geometry nodes:
-
Height: the height of the grid
- Width: the width of the grid
- Radius: the radius of the profiles of the curves
- Freq.: the number of holes you need distributed on the entire height of the grid (the hole height changes if you change the height of the grid)
- Amplitude: the size in width of the holes (the hole width doesn't change if you change the width of the grid
- Detail: the number of "waved waves" you need for your pattern. Some industries use them
- UV (output property name): you can use this in the shading editor
Uses
To use this node in your project you can just use the downloaded file as is or open your project, use the Append menù of Blender, selecting this file, then Object and then Wire netting.
Tips
If you want to deform this kind of object in your project not use the Shrinkwrap modifier but i suggest you to add a Lattice deform or Simple Deform modifiers after the Geometry Nodes modifier.
In the shader editor you can use the "UV" named attribute to access to the axis components if you need to apply some dust to the bottom for example (using a separate XYZ node and a map range node used to mix the factor o a mix shader node).
Tutorial
If you want to learn how i made it check the video below, have fun and if you like what i'm doing please subscribe on my YT channel checking the bell icon to be notified on the new posted videos! :-)
Warning: The file you download from Blender Market doesn't contain the animation of the video tutorial.
License
The Standard Royalty Free license grants you, the purchaser, the ability to make use of the purchased product for personal, educational, or commercial purposes as long as those purposes do not violate any of the following:
- You may not resell, redistribute, or repackage the purchased product without explicit permission from the original author.
- You may not use the purchased product in a logo, watermark, or trademark of any kind.
- Exception: shader, material, and texture products are exempt from this rule. These products are much the same as colors, and as such are a secondary meaning and may be used as part of a logo, watermark, or trademark.
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