Procedural Window

by noahsrenders in Modifier Setups


This Procedural Window Add-On was built using Geometry Nodes with the goal of giving the end user a realistic, functional and flexible Window with easy-to-use controls.



Key Features :

  • Pick between 5 window styles.

  • Pick between 5 casing styles.

  • Change the depth/inset of the window from the casing.

  • Set the number of window "grills" and their thickness.

  • AND open the windows with a single control.


Installation :

  1. Download the zip file

  2. Edit > Preferences > Add-Ons

  3. Install zip file and enable Add-On


Boolean :

  1. Place window and tweak settings to taste.

  2. Select your Walls and add a Boolean modifier. Select the Window Cutter as the object (the cutter is the child of the window)


Materials :

Feel free to use any materials you'd like! Simply assign your materials in the material panel within the add-on.


IMPORTANT - The 'main' material must have an Attribute Node in the place of a Texture Coordinates node, plugged into your vector inputs. Set the Name to 'uv_map'. Add a Texture Mapper after the Attribute and adjust the XYZ scale. I find 0.500 works best. You may also need to rotate the Z axis by 90 degrees, depending on the orientation of your texture map.

Sales 30+
Published over 1 year ago
Blender Version 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used blender-internal, blender-game-engine, cycles
License Royalty Free
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