Procedural Traffic
Procedural traffic in less than 3 words - Absolute no brainer !!! (customizable, realistic and fast) So simple even SpongeBob could handle it! (btw your potato notebook will be fine)
Save yourself some time
- 400 cars with addon - less than 10 seconds
- 400 cars animated by hand - let me bring calculator - FOREVER
Turbo performance
- One car - real time using proxy
- Four hundred cars - 30fps with proxy cars
- Million and one car - bring a fire extinguisher (everything bellow is fine)
Simulation nodes (high IQ nodes)
- System is fully customizable
- These cars can't crash into each other (but you can try)
Metal box with four wheels doing brm brm
- High detailed exterior and interior
- 4 new cars every single month
Procedural materials made by uncle Leonardo
- Random color palette created specifically for each car
- Procedural garbage (dirt, splashes and scratches) randomized too for extra realism
Baked (Updates)
- (V1.01) 5.10.2023 Optimized cars for even better performance
- (V1.1.1) 18.10.2023 Fixed bump bugs, improved braking, distance on curve and distance between cars is now regulated to avoid bugs
- (V1.1.2) 6.11.2023 Added 4 new cars
In the oven (Future updates)
- Monthly updates (adding new cars)
- Swapping lines and multilane interactions
- More people in the cars
- Support for very steep surfaces
- Camera culling
- slow down zones
Stay updated with our progress by following us on Instagram at @suzanne_studio3d
(also feel free to send us your art made with help of Procedural traffic)
Limitations
- No interaction between separate curves for now
- Curves need to be flat on Z axis (terrain does NOT need to be flat, speed bumps and other imperfections on ground work great)
Known bugs
- Flickering in render while persistent data is on (just don't turn it on)(blender bug)
Tutorial is in Documentation
Sales | 100+ |
Customer Ratings | 3 |
Average Rating | |
Dev Fund Contributor | |
Published | 2 months ago |
Blender Version | 3.6, 4.0 |
License | GPL |

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Tags:
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