Procedural Terrain Shader

by Will Henderson in Materials, Shaders, Textures

You're just about finished modelling your environment-- massive mountains, gargantuan lakes, wide rivers, your models have it all...

…Everything but a texture.

Fear not! The Procedural Terrain Shader is here.


The Procedural Terrain Shader is an easy-to-use shader node that automatically assigns your textures to a mesh with a displacement map (displacement modifiers will not work) as they would be in real life, and it works on any mesh!

Published 19 days ago
Blender Version 2.93, 3.0, 3.1, 3.2, 3.3
License Royalty Free
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