You're just about finished modelling your environment-- massive mountains, gargantuan lakes, wide rivers, your models have it all...
…Everything but a texture.
Fear not! The Procedural Terrain Shader is here.
The Procedural Terrain Shader is an easy-to-use shader node that automatically assigns your textures to a mesh with a displacement map (displacement modifiers will not work) as they would be in real life, and it works on any mesh!
|Published||19 days ago|
|Blender Version||2.93, 3.0, 3.1, 3.2, 3.3|
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