Procedural Skylines
Procedural skylines is a collection of 10 procedurally generated office buildings that can be customized by tweaking parameters inside the modifiers stack.
You can Modify the buildings' height, scale, and rooftop props' seed, scale, and density. I made this setup very simple and easy to understand.
So you should not find it hard to manipulate the values even with limited geometry nodes knowledge.
For each model geometry node set-up, you can tweak the available 7 main Parameters as you wish.
I created this product to facilitate large-scale city environment creation with very little to no strain on Cpu VRAM since most skyscrapers are known to have hundreds of thousands of vertices created using arrays which tends to stutter viewport performance.
All 10 buildings come with less than 85k vertices in total.
Asset browser ready: all buildings are already marked as assets and should work directly with the asset browser library.
It works both with Eeve and Cycles.
Change Log
8/28/2024- Added all building modules into collections instead of individual objects. This makes it more clean and convenient when you drag and drop the buildings into your scenes.
You might also wanna check out ;
https://blendermarket.com/products/downtown-city-pack
Sales | 40+ |
Dev Fund Contributor | |
Published | about 1 year ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3 |
Render Engine Used | Cycles, Eevee |
Misc Data | Uvs-Unwrapped, Textured |
License | Royalty Free |
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