Procedural Oil Painting Material (For Any Image)

by Tomás Correa in Surfacing


Descriptions for each customizable feature:

Brushstrokes:

  • Brushstroke scale - Customize the size of the brushstrokes relative to everything else. This is useful to control how stylized the painting looks. Any number greater than 0. Default: 1.
  • Brushstroke orientation - The angle at which brushtrokes appear. Ranges from -1 to 1. -1 being horizontal and 1 vertical brushtrokes. Any number in between is a random orientation for each brushtroke, biased towards horizontl or vertical depending on the number. Default: 0 (random orientation for each brushtstroke).
  • Large noise - Randomness of brushtrokes. Default: 0.2.
  • Medium noise - Randomness in between brushtrokes (smearing effect). Default: 0.2.
  • Small noise - Rndomness of overlapping brushstrokes (blurring effect). Default 0.16.

Paint Texture:

  • Brushstroke strength - Strength of brushstroke bumps. Default: 0.333.
  • Canvas strength - Strength of canvas bumps. Default: 0.333.
  • Canvas scale - Scale of the canvas relative to everything else. Default: 0.5.
  • Level of exposed canvas - Amount of randomly exposed canvas. Ranges from 0 (no canvas) to 1 (most canvas showing). However, greater values can be used to fully expose the canvas. Default: 0.5.
  • Paint wetness - Wetness of the paint, controls clearcoat and roguhness of the material. Ranges from 0 (dry) to 1 (wet), however higher values can be used. Default: 1.


To use a single RGB base color, disconnect the image node from the Principled BSDF (connected to the base color input) and select the color there.

Sales 60+
Dev Fund Contributor
Published over 2 years ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3
Render Engine Used cycles, eevee
License Creative Commons
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