Procedural Metal For Sword Blades

by Andrey Voronin in Surfacing


Before applying this material

  • Make sure the blade model is oriented vertically
  • The blade should be facing downwards with the sharp point at the bottom


  • The blade's edge should be parallel to the X-axis


  • Ensure that the Scale and Rotation transformations are applied


  • No UV mapping is required to apply the material
  • Sharpness position Mask

You can use it for a more visual representation of the boundary of the area affected by the Sharpness category








  • Sharpness Surface Mask

Clearly displays the area affected by the Sharpness category

  • Cycles Render Engine

The material consists of 5 node groups for easier navigation and editing



Dev Fund Contributor
Published 6 months ago
Blender Version 4.0
Render Engine Used cycles
License Royalty Free
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