In this material pack, you will get 10 realistic procedural Christmas ball ornament materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.
Random Color: The random color ornament as well as the reflective ornament are using the object info node in the shader nodes, to randomly generate different colors when you duplicate the ornaments. The glitter ornament also has 10 different color presents that you can choose from in the shader.
Tutorial: If you’d like to learn how to create these materials yourself, I have a tutorial on how to create all of them on my YouTube channel.
Watch the Tutorial Here:
- Blender file with 10 Procedural Materials:
- Bumpy Ornament (Using Displacements)
- Random Color Ornament
- Diamond Ornament
- Snowflake Ornament
- Glitter Ornament
- Swirl Ornament (Using Displacements)
- Reflective Ornament
- Peppermint Ornament
- Wavy Ornament (Using Displacements)
- Dots Ornament
- Final Renders
- Product Images
- HDRI Lighting
- Metal Ornament Hook Material (In Blender File)
|Dev Fund Contributor|
|Published||about 1 year ago|
|Render Engine Used||cycles|
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