Procedural Greeble Texture

by Ze in Surfacing

The texture node: 

  • Factor node output: it is a black-and-white output that you can use as a factor (as a mask)
  • Normal node output: simply connect it to a normal input node (adjust it with the “Normal Strength” and “Distance” values found below)
  • Round (0) - Square (1): choose between round and square-style patterns (works best with 0 or 1, values between the two generate funky results)
  • Size: set the size of the pattern
  • Extrude (values between 0-1): bevel-like effect (note: it only works if the Normal Strength & Distance is not zero)
  • Line Variation (values between 0-1): lower value adds more lines/strokes; higher value adds more islands
  • Seed (Variation): endless variations
  • Random (values between 0-1):
  • Brightness and Contrast: adjust the brightness/contrast of the output Factor node (this value is the same as if it were a “Bright/Contrast” node)
  • Detail: adds more level of detail to the lines
  • Normal Strength (values between 0-1): set the strength of the normal map (normal output node)
  • Normal Distance (values between -1-1): set the height of the normal map (normal output node)
  • Mapping input: connect your texture coordinates 

Choose a product version:

Sales 20+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used Cycles, Eevee
License Royalty Free
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