100% node-based shader
Made with 2.92
Works in cycles and in EEVEE
Optimized to work with UV coordinates. Make sure you have UVs on your mesh and the UV vector coordinates are connected to the input. It will work with object and generated coordinates but you may have to adjust the scales.
The easiest way to append this to your scene is to copy (CTR+C) an object from the blend file and paste (CTR+P) to your scene. Which should bring along the material.
Commercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com
Modifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. Don’t just resell it.
|Dev Fund Contributor|
|Published||over 1 year ago|
|Render Engine Used||Cycles, Eevee|
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