Procedural Concrete & Asphalt Material

by David Štolba in Materials, Shaders, Textures

PROCEDURAL CONCRETE & ASPHALT MATERIAL

WHY PROCEDURAL?

+ fast renders
+ low memory usage
+ unlimited detail


# CONCRETE You will get .blend file with node tree of procedurally made concrete material in blender.

# ASPHALT You will get .blend file with node tree of procedurally made asphalt material in blender.

# LINES You will get node tree which you can plug in to get road lines. It uses Black and White image texture which you have to make to fit your scene. Cracks color and irregularities are taken care of. Needs to be uv unwrapped!

# CRACKS You will get node tree which you can plug in to make procedural cracks in the surface.

# CONCRETE & ASPHALT mixed (road) You will get .blend file with road where you will have material node tree of repaired road. Using your Black and White image texture you can make road to fit your scene.

#SCALER Is node tree which controls overall scale of the textures at once. You can unplug it to scale things individually.

The textures uses object data... If one object has the texture scaled differently than some other Press ctrl + a and apply scale.

Works in EEVEE too but it takes some time to compile the shaders. (depends on your machine)

In CYCLES it works like a CHARM! (fast, low memory usage, high detail)