Procedural Cartoon Sneakers For Blender

by Bertrand PELISSIER in Modifier Setups


ABOUT

Procedural Cartoon Sneakers for Blender is my latest  Geometry node that will help you create cool cartoon shoes for your 3D cartoon characters.

All models and nodes are made in Blender 4.1. but are compatible with Blender 4.2.


FEATURES

  • 10 customizable decorations
  • 16 drag & drop material slots (node menu)
  • +100 of possible combinations
  • Add you own back / side "brand" logo
  • Adjustable sole height
  • Library thumbnails included


HOW TO INSTALL

Importing this file as a library asset pack is not advised due to some specific mesh / group structure. The best way is to append the file one time in any new or existing project:

  • Unzip all the content of the archive on your computer
  • Move / Place the « Procedural Cartoon Sneakers» folder in a safe place to be reused
  • Open a new file or an existing project
  • Go to « File » and chose « Append… »
  • Search for the « Procedural Cartoon Sneakers » unziped folder’s location
  • Select the « Procedural_Cartoon_Sneakers_vx.x.blend » file
  • Once inside, go to the « Collection » folder and select everything inside
  • Click on the « Append » button
  • This will install everything you’ll need in the Outliner
  • Save your file


HOW TO USE

A demo video will be added soon:

  • Select the sneaker model in the viewport
  • Go to the "modifiers" tab (blue wrench) to access the menu
  • Customize and enjoy

To add your own "brand" logo: 

  • Hide the "Procedural Cartoon Sneaker" object (viewport)
  • Go in the "Assets - Sneaker" folder in the Outliner 
  • Create or import your brand logo (mesh object)
  • Place your mesh at the right spot (can be same place as the existing logos)
  • IMPORTANT: Apply "all transform" after placng / resising each logo
  • IMPORTANT: Set the origin of each logo to the 3D cursor (it should be at world origin)
  • Rename each logo (ex: "Sneaker - Logo  #A04" for the side and "Sneaker - Logo  #B04" for the back)
  • Hide the "Assets - Sneaker" folder in the Outliner 
  • Show the "Procedural Cartoon Sneaker" object and go to the "modifiers" panel
  • Slide down to the 2 last options from the "decorations" tab
  • Logo side: Use the color picker icon (Add Logo field) to select the correct meshes in the "Asset - Sneaker" folder (ex: "Sneaker - Logo  #A04")
  • Logo back: Use the color picker icon (Add logo field) to select the correct meshes in the "Asset - Sneaker" folder (ex: "Sneaker - Logo  #B04")
  • Select the number "4" on each top "logo" sliders to show your custom logo



TERMS & CONDITIONS

  • You can use all the included 3D models for personnal AND commercial use
  • You can modify / edit all the included models
  • DO NOT resale or repack this file or its content without my explicite permission


LET STAY IN TOUCH !

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CHANGELOG

v.1.0
  • Original release
$4

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Details
Published 12 days ago
Software Version 4.2, 4.1
License Royalty Free