Procedural Car Kit For Real Time Graphics

by Alexander in Models


Procedural general - purpose car asset made to run in blender

Main video : 

https://youtu.be/G0k0vT_4rKo

Other videos:

https://youtu.be/GXQXeLc_ahc

https://youtu.be/k0i32huHMu0

https://youtu.be/muV9mD0uCu4

https://youtu.be/KmyJmoZCrpI

Documentation and sources included.

Docs: 

EN : https://drive.google.com/file/d/1G8fEb5AJqNYQVG3sTXMeYIkDnBQ2SMyH/view?usp=sharing

RU : https://drive.google.com/file/d/1iYzLQ65hlpQX4OBaXABKhftG1XUGhQwY/view?usp=sharing


Questions, comments and criticism are welcome.

If you need to adjust this specifically for your needs, if you see some bugs that need to be fixed or need something else feel free to contact me though I am not always availible.

I would like to say that it is blender what makes this asset possible, it's overall quality and feature set. Blender can be taken as an example of how software should be done, thank's to it's devs and the overall community.

Some bugs seen in the video are already fixed, I don't want to recapture the video, cause I will see the new bugs, and will have to fix them, too.

Dev Fund Contributor
Published about 1 year ago
Software Version 2.83
Misc Data UV's Unwrapped, Rigged, Normal Mapped, Textured
License Creative Commons
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