Procedural Brick Wall Generator

by 5 Minutes Blender in Addons


Do I need to enter the number of lines or the number of bricks for the wall?

No. You need to only enter the length and the height of the wall - everything else is smartly calculated by the generator for the best fit.

Can I use a different textures for the walls within a scene?

Yes. The walls get generated along with their UV maps and a default material. You can easily apply a different texture of your choice for this material, or use another material instead.

I have created multiple walls. Can I attach different textures for different walls?

Yes. You need to create multiple materials with different textures and assign them to the corresponding walls from the materials tab. Each wall also has got its own UV maps, so things will be easy to handle. We are here to help you for any specific customization.

The texture is added to the bricks but it is not looking good. How to fix this?

Change the scale factor in the mapping node for Wall-Brick-Material. Based on the size of your wall, you need to use a suitable scale factor for its texture. Please check the documentation for complete details.

How to change the pattern of the weatering texture?

You need to change the value of the Weather Seed. Experiment with this value to create variations in the weathering pattern. To change the amount of this weathering effect, use the field called Weather Factor.

I have entered some high value for the gaps in between the horizontal bricks, but the bricks are still close to each other. Why?

It is the intended behavior. The highest permissible horizontal gap depends on the brick size. The system will use the highest possible value if you enter anything beyond that.

Some bricks are not showing any texture at all. What to do?

Reduce the displacement value. With higher displacements, the system fails to calculate the UV map correctly, it needs manual adjustments in some places. So the bricks in those positions won't get the texture. The problem is lesser in the Advanced version, but it is still not flawless. Displacement jeopardizes the UV map.

While creating a very long wall, the system is hanging momentarily. How to make it faster?

As you increase the wall dimensions, the underlying calculations increase heavily. So it is only natural to take more time depending upon your system capabilities. If you have limited resources, you can create a part of the wall that you need and then use instances to repeat it many times. It will be faster and accurate as well.

Sales 50+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4
License GPL
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