Pro-Tiles

by Amin Missaoui in Materials, Shaders, Textures

WHY BUY IT?

With PRO-TILES you can create stunning materials, textures without having to create complex node setups every time saving you from inconveniences that can make you less PROductive plus you get awesome example shaders to learn from and also free future updates.  

                                  THE NODE-GROUP OUTPUTS       

  1. TILES Outputs the tile pattern, and it's affected by the scale, random rotation, bevel, mortar, and roundness.
  2. MORTAR (FROM V1.1) Outputs the inverse of the tiles useful to create unique grout. 
  3. SLOPE-GRADIENT Outputs a randomly rotated linear gradient you can multiply this on top of the Tiles.
  4. LUMINOSITY Outputs a random grayscale value useful for creating height variation.
  5. TILE-MASK Outputs an accurate mask of the tiles separated from the mortar. 
  6. MASK Outputs a random missing tiles mask that can be controlled by the mask input and can also be multiplied on top of the tiles. o
  7. CHECKER-MASK(FROM V1.1) Outputs a black and white mask checker mask controlled by the scale of the pattern
  8. RANDOM-COLORS Outputs a random color per each tile.
  9. CELLS Outputs a cell vector of each tile useful for mapping a texture inside.
  10. POSITION Outputs a vector that can be used to create random value inside the cells.
  11. PIXEL-COORDINATES Outputs the input vector as a pixellated vector instead where the scale controls the resolution.


                                                       UPDATE V1.1 

  • ADDED A CORNER BEVEL AND AND BEVELED CORNER SMOOTHNESS.
  • ADDED A NEW SHADER WITH EXPLANATIONS.


  • ADDED NEW OUTPUTS.


If you purchase PRO-TILES you will get a fully explained example shader(2 for now Sci-fi paneling and basic blender logo tiles), the node-group, and any future updates for free.

PRO-TILES WORKS ONLY WITH 2D COORDINATES!!