Pro Particles - Geonodes Particle System

by CG_Flow in Modifier Setups


Installation guide



Tutorials



Base setup

The base setup consists of an emitter, the life data, radius (optional) and velocity values. These node groups are essential before the simulation zone. The input and the sim core must be located in the simulation zone. Up to 10 different emitter configurations can be plugged into the input.

Different nodes can be placed between the Sim Core and the simulation output to influence the direction or certain properties (e.g. turbulence, change color, etc).

After the simulation zone, the material node is important. This makes it possible to assign different materials to group 1 to 10.


Bake simulation

Just go to the physics tab, expand "simulation nodes" and press bake.
This method will bake everything on disc.




Nodes before simulation



Nodes in simulation zone



Nodes after simulation



Shading attributes

In the material you can use 2 attributes to set or change e.g. the color.

You can create an attribute node and read out the color attribute "col".

Or you can use the "life_percent" attribute. In combination with a color ramp, you can use this to control the particle color over the life of the particles.

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Dev Fund Contributor
Published 10 months ago
Blender Version 4.2, 4.1, 4.0, 3.6
License Royalty Free
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