Addon for Blender ProGeoPrim, based on geoprimitives and their unique use for modeling complex objects, this method allows you to perform Boolean operations using geoprimitives with the ability to customize and modify them in real time, you can use geoprimitives to deform, and deform other objects with quick customization through geoprimitives, you can also use directional deformation, create high-polygonal and low-polygonal models by adjusting the mesh to primitives simultaneously for the entire model
Tutorials
A little bit about geoprimitives, plus some primitive settings at the end of the video
Object Deform
About directional deformation of geoprimitives, you can also use ordinary objects, but with the use of primitives you have more options and settings
Mesh Deform
This function uses a primitive to quickly create a mesh, allows you to straighten back bent objects, as well as bend them and make all sorts of deformations over the mesh, you can also edit the anchored mesh in EDIT mode and deform your mesh
Visual Boolean
This function allows you to model in layers, using primitives you get the ability to adjust the mesh in real time at any time, this gives you a lot of opportunities, especially to create low poly and high poly models in a short time, and also check the bevel layer for errors in future overlays, you can fix your hole on the model at any time or add something new, or turn off the layer with the detail you don't need and much more
In the second part, I will show you how to optimize your work with layers, tell you how to transfer from layer to layer, as well as one of the options for working with an intersect layer
Addon interaction
Section with tutorials about how my add-ons work together, including using this add-on