PowerLink is a standalone tool built to work in conjunction with PowerSave to assist with linking and appending assets.
Linking creates a link to the data while maintaining the connection to the original file.
Appending brings over all connected data (ie: materials) and appends it to the current file.
Couldn't I do this in Blender?
You can drag a blend file onto the 3D view and link or append any piece of data you want!
This tool however aims to improve the process and expand on the initial PowerSave workflow of utilizing Blender as a sketchbook and recalling the data in a similar fashion.
What does PowerLink do?
It shows lists of blend files from a directory location (ie: your PowerSave folder) and allows for rapid insertion of collections into your file.
By PowerSaving using PowerSave, PowerLink allows users to link collections into scenes.
This tool was designed to be a standalone capable of expanding on the PowerSave ecosystem.
The tool can work without it in the N panel or in conjunction with PowerSave in the 3D view.
Does it require PowerSave?
No. But it does dock up in the 3D view and are built to work together.
Why did you make PowerLink?
With PowerSave, as saves accumulated a question came about to what could be done with quick saves.
PowerLink represents the first idea of what to do with PowerSave with other iterations to come.
About HardOps. (986_12 and higher)
HardOps received a function called COLLECT attached to Unify/Extract under alt that allows for users to quickly create collections.
This addition was added primarily to facilitate PowerLink and preparing files for it using PowerSave.
Smart Collections can be made on the fly for meshes and other renderable items.
Light Collections can also be made allowing blank light rigs to be available for reuse.