Portal Node Tool
Node Setup
- The locationof the portal (you may need to offset the axis the portal is facing by about 0.001 if you have clipping issues)
- The scale of the portal. While it is capped at 0 you can go negative, but this causes issues.
- You need to create a driver for the X, Y, Z rotation of the portal object.
To setup the drivers
1. Right click the X rotation value (1) in the Npanel then click “Copy as New Driver” (2)
2. Right Click the X Portal Object Rotation value (3) then click “Paste Driver”.
3. Repeat steps 1 and 2 for the Y and Z values.
Due to limitations in Blender’s Shader editor, I have not yet found another way to get the objects rotation data in the shader editor itself without use of Geo Nodes or Drivers (Geo node version coming soon)
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