Poppies Field Pack
POPPIES FIELD - MANUAL
ADD A PARTICULES SYSTEM TO YOUR SCENE
1. Open your scene then go to a non-render
2. Go to file append :
3. Choose sample.blend/Object/sample :
4. Go back to your ground layer and make sure the scale is applied
if no press ctrl + a and choose scale
5. Make visible your ground layer and the sample layer
press shift to make visible several layer
6. Select your ground and then the sample
7. Transfert modifiers and material
That’s Done !
TWEAK PARTICULE SYSTEM SETTING
1. Select your ground and go to particules tab
2. Select the particule system you want to tweak
3. Tweak the parameters
SET WIND ANIMATION
1. The poppies :
The poppy used the power of softBody to interact with wind. There is a low poly cage wich have the soft body setting. The poppy is bind to this cage with a mesh deform modifiers. The wind is animated from two places :
To change the setting select the wind and open a graph editor window
The z rotation and the strength use modifiers to generate the animation curve
2. Wheats and daisies
Wheats and daisies use simple deform modifier to fake wind animation.
3. For the grass
There is no animation setted for the grass. If you want wind animation follow these steps :
a. Select your ground and hide unnecessary modifiers (daisies, poppies, wheats)
b. Add a force field wind
By pressing shift + a / Force Field / Texture
c. In the force field panel add a new texture
The last you need to key is to put keyframe on the wind empty and your done !
BAKE WIND ANIMATION
In order to avoid some bug I advice you to alway bake animation. I choose a pc2 external bake, this way if you change wind animation the only thing your have to do is to bake again (and replace pc2 cache). To export pc2 cache again follow these steps :
1. Select the mesh you want to bake
2. Enable the «Export Point Cache Format» addon
In the user preferences in the addon panel write «pc2» in the search bar and check the addon