Polymating

by MozzarellaARC in Addons


Item Rating

This item has an average rating of 5 from 2 ratings by the community.

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  • Henrik Cederblad
    6 days ago

    This is an extremely useful too for retopo. Quick and efficient. Makes you think about what's arguably most important in retopology, namely vertex count on end loops (i.e. where things stick out, like arms, legs, etc).

    The one thing I think might be useful to include in the addon, is a visibility switch for the input mesh (ref object). True, you can do that in the Outliner, but with many objects, it distracts from the process having to hunt for the reference object each time you want to switch. And true again, you can of course click the ref in the viewport and press H, but that's also distracting as it involves 5 steps (exit sculpt mode/enter object mode, click ref, press H, click retopo object, enter sculpt mode) instead of just 1.

    I'd also add that a setting to auto-hide ref object might be useful. As well as an auto-turn on wireframe would be.

    Nevertheless, the addon definitely deserves 5 stars and I'd recommend it to anyone involved in deformable topology.

    • MozzarellaARC

      6 days ago

      Hello, thank you for the feedback, I will make sure that the development of Polymating will be as close as possible to the customer needs for the inconceivable future. :D

  • Lucas Bosworth
    about 1 month ago

    Is really performant and works well with all the sculpting brushes I tried with it. Have wanted a tool like this for ages and I'm sure it'll prove to be really useful in my workflow. Thanks. :)

    • MozzarellaARC

      6 days ago

      Hello, thank you for your feedback. I'm so happy it is useful for someone as it was for me. :D

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Sales 100+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published about 1 month ago
Blender Version 4.1, 4.0, 3.6
License GPL
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