Polestar Precept

by Nominous in Models


Description: A highly detailed exterior and simplified interior of Polestar's Precept concept car. The doors, bonnet, and trunk cannot be opened. Modeled in Blender using camera matched reference images and subdivision surfaces. Some exterior parts have had a level of subdivision applied and cut afterwards for better shading.

Instructions: Import the Alembic, FBX, or OBJ file into your renderer of choice, apply two or three levels of Catmull-Clark subdivision surface to each object (exceptions listed below), apply the included textures for text over your custom car textures, and render. If you use Blender 3.6.5+, simply open the .blend file and the scene will be ready to render in Cycles.

Stats:

  • 1,290,581 Verts
  • 2,565,780 Edges
  • 1,273,805 Faces
  • 2,552,644 Tris
  • 208 Objects

Dimensions: 201.9cm length x 125.6cm width x 78.1cm height

Subdivision: All objects except the ones listed below are designed to have two or three levels of Catmull-Clark subdivision surface applied at render time in order to match the beauty shots in the product listing.

No Subdivision Required: The following objects do not have to be subdivided.

  • HeadLightsHousingTop4
  • RearBumperAirVents3
  • ShadowPlanes
  • TailLights1
  • TailLights1-2
  • TailLights1-3
  • TailLights2
  • TailLights2-2
  • Trunk4-2
  • WheelFrontLeftBadge
  • WheelFrontRightBadge
  • WheelRearLeftBadge
  • WheelRearRightBadge

UVs: All objects have been manually UV unwrapped except for the tires, which I used an automated solution for.

Textures: Some base color/albedo textures for text have been included in TIF format and they're named after the object they're used on for easy identification. Textures for the car paint, metal, plastic, etc. are not included. Placeholder materials are included for easy application of your custom materials to each object.

  • FrontBumper2.tif
  • HeadLightsHousingTop3.tif
  • FrontFender2.tif
  • LicensePlateRear.tif
  • RearFender_ChargeLED.tif

Changelog:

v1.0.1: Moved TailLights1Glass and TailLights2Glass objects backwards slightly to help avoid interpenetrating the objects behind them.

Dev Fund Contributor
Published 5 months ago
Blender Version 3.6
Render Engine Used cycles
License Editorial
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