Plugs and Sockets - Euro, UK and US
These Plugs and Sockets might not be fancy or expensive looking, but they are meant to be no nonsense Sockets. They may not be the perfect finishing touch for a luxury apartment, but good for an office building or more humble abode.
The European sockets are white plastic. The Euro comes in single, double and triple varieties, with the mods being identical to each.
The UK sockets are also white plastic and come in both single and double.
The US Socket is a double socket with a metal finish faceplate and white plastic sockets.
The European, UK and US plugs are all black. The UK Plug includes fuse detail and the Euro has true to life connection details as can be seen in the product pictures on the website.
Black cords are there for demonstration purposes, they will most likely not be the correct length or shape for your project, but are included for you to use, if you wish.
Importing the switches or sockets into your 3D programme of choice
Open your 3D package and click on the Import option.
Browse your hard drive to where you saved the .obj and/or .fbx files, select which of these 2 you want and click import.
The objects will appear in the arrangement seen in the collective product photos provided on the web site, not all overlapping at the origin, to make it easier to see and select them.
To build the materials, add a shader and plug in the desired Colour, Metallic, Normal, Roughness and Specular Maps into the corresponding input on the shader node. Please note, not every object needs all 5 maps, for example the Euro single faceplate only requires Colour, Roughness and Specular Maps.
Most Maps are available in 1k only, as no more resolution was required for those particular maps.
The Normal and some Roughness maps are available in 1k, 2k and 4k variations, depending on how much detail you desire. All renders used the highest resolution Map available.
If you need further help importing the objects or creating a material, look at the documentation for your specific software for more details.