Plate Decoration - Asset Kit
3D Asset suitable for all render engines and realtime render engines, production ready Cycles scene included.
This PBR scene contains two pre-decorated plates and the corresponding asset kit to build your own ones.
It can be used for any decoration purpose in any renderer or real time game engine.
Please have a look at the renderings and wireframes.
All Meshes are ready for subdivision, if you need them for ArchViz or VFX you are ready to go.
The Meshes are optimized and quad based, adjustments should be very easy.
The PBR textures are high resolution, up to 4k.
More complex objects like the tea candles have all material types in one Texture.
All other Textures are seamless, so you can decide about the texture scale yourself and even reuse them if you like.
The textures have very descriptive naming and will be easy to assign, for Blender Cycles everything is already set.
- Tea candles, 3 Types, New / Medium Burned / Heavy Burned
- Pebbles 6 Types * 4, Stone Types: Dark / Light/ Red Granite /Labradorite
- Driftwood 2 Types
- Plate as tablet for the pebbles and candles
-Roughness / Microsurface
-SSS/Translucency Mask for Candlewax
-Baked Ramp texture for Ground
-Dome HDR Environment 32bit
-Dome Environment 8bit
This scene works for every 3d Package and opens as you see it in the renderings in Blender (For Blender version > 2.78 and below: make sure "Flimic Blender" by Troy Sobotka is installed, otherwise it may be to bright or turn down the HDR lighting intensity in the world node editor-> "Global_mult" node).
For other 3d Packages you have all materials to build the shaders.
Clear materials such as glass and water are done by shaders only.
|Dev Fund Contributor|
|Published||almost 5 years ago|
|Software Version||2.6x, 2.7x|
|Render Engine Used||Cycles|
|Misc Data||UV's Unwrapped, Manifold mesh (water-tight), Low & High Resolution, Normal Mapped, Textured|
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