Midpoly model, blender 2.93, all textures 1080x1080 vertx: 133875; faces: 107667; tris: 211520 substance painter shading (metalic- roughness), you can change any body color from base color in the Principal BFDS material , all faces positive orientation, formats: OBJ, FBX, 3DS, BLEND, STL. MAX, DAE, GLB
Vehicle modeled as close as possible to reality, all meshes are modeled in low polygon, all meshes are UV mapped and painted, clean geometry, without ngons.
Meshes separated by materials, such as chrome, metal, plastic, glass, carpaint, etc.
Parts of the truck separated for easier rigging, the doors open and are separated by folders in the blender directory, as well as the ladder and the stability legs of the truck.
Having so low the polygon count makes it feasible to turn the truck into a mood for a video game like GTA
|Dev Fund Contributor|
|Published||4 months ago|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, textured|
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