Jewelry design has become quite popular lately! Mainly because of 3d Printing and the new opportunities that it has brought for designers. Having a photorealistic mockup of the final product can really convey your design ideas and bring them to the next level:
- Find the best light spots, evaluate how your design reacts to light
- Achieving the best possible presentation
- Help your customer choose their product
Getting a conductive material right is very painful, as Cycles is not designed to handle non-dielectric surfaces... Unless you hardwire light behavior into a complex node setup
And that's where jewelry metals come in!
These are basically new shaders made from node setups which simulate real-world conductive surfaces, be those pure metals or alloys. Aside from attenuation curve and wavelength, the materials take into account also light deformation, where present.
No matter what light setup do you use, a physically correct material will Always look realistic, under any condition. So if you've struggled in the past with parameters tweaking just to have a material looking good ONLY in one scene, then you' ll see the benefits of having a setup which can be used in any scenario, Always.
Jewelry metals include the most used materials in jewelry, especially titanium (the latest trend in custom-crafted works), with the addition of a nice looking velvet material. Also a versatile render setup reusable for your models and close shot
Models and gem materials not included
*Update 5/11/2018* Gold material has been updated
Welcome to the physically based shading in Cycles, I hope you will find your new materials to be the secret weapon to stunningly realistic renderings!
As they are created with a different approach than standard and principled shaders, the interface is a bit different... But not more complex, quite the opposite in fact. Each material has its own IOR curve carefully reproducing light attenuation, so no input on your side is needed; depending on the material, you may alter its roughness, bump size and strength, its texture coordinate and/or its base colour
Copper (also included in https://blendermarket.com/products/physically-correct-metal-materials)
HDRi from https://hdrihaven.com/ by Greg Zaal, licensed as CC0 (big thanks to him!)
Please note that this product includes only materials and render setup, 3d models and gem materials are not included
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