Physically-correct gems and precious stones shaders

by ddesign in Models

Jewelry design has become quite popular lately! Thanks to 3d Printing and the new opportunities that it has brought for designers. Having a photorealistic mockup of the final product can really convey your design ideas and bring them to the next level: 

  1. Find the best light spots, evaluate how your design reacts to light
  2. Achieving the best possible presentation
  3. Help your customer choose their product

No matter what light setup do you use, a physically correct material will Always look realistic, under any condition. So if you've struggled in the past with parameters tweaking just to have a material looking good ONLY in one scene, then you' ll see the benefits of having a setup which can be used in any scenario, Always.

Physically correct gems and precious stones include the most used gems in jewelry, including semi-precious aquamarine, Onyx and jade, with the addition of a nice looking velvet material. Also a versatile render setup reusable for your models and close shots

Materials included

- Aquamarine

- Diamond

- Emerald small

- Emerald big

- Jade

- Onyx

- Ruby

- Sapphire

- Velvet

Models and metal materials not included

Welcome to the physically based shading in Cycles, I hope you will find your new materials to be the secret weapon to stunningly realistic renderings!

Gem materials have each their own absorption and/or light dispersion, this is especially true for diamond which have a very charateristic refraction pattern. You can alter the "purity" of the gem by dialing in the amount of absorption and its colour.

Jade material uses a complex SSS/reflection setup, allowing you to tweak the overall polishing

Studio setup included, HDRI from released as CC0

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