Physically Correct Deep Waters Shader

by Detective Vlasov in Materials, Shaders, Textures

Physically correct volumetric light scatter shader underwater, with adjustable water turbidity setting. As easy to use as possible, shader work continues. Two versions of the shader (rich and realistic), as well as the whole scene is included in the package :)

Sales 10+
Dev Fund Contributor
Published 3 months ago
Software Version 2.83, 2.9, 2.91, 2.92, 2.93
Render Engine Used cycles
License Royalty Free
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