Physical Water
This is a physically accurate procedural water shader for Blender that includes:
-
Both refracted and reflected caustics, including dispersion for refracted calculated using Snell's Law, that is generated by the actual displacement and undulation of the water surface.
-
Foam with adjustable coverage and scale that also interacts with objects, plus a toggle for thin film interference using the pioneering work of Doctor Robert Moerland.
(Bump only)
-
Volumetric absorption and scattering that scales in world space meters with the size of the object along the global Z axis (deeper objects show greater absorption and extinction of light with respect to red, green, and blue attenuation rates, for instance).
-
Surface refracted dispersion using the Sellmeier Equation to calculate the IOR for water per wavelength of light.
-
Multilayered displacement that blends a number of different procedural frequencies for realistic wave and swell generation.
(Eevee).
Sales | 30+ |
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83 |
Render Engine Used | Cycles, Eevee |
License | GPL |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message
Tags:
summer24, winter24, big ocean, animated ocean, water foam, procedural caustics, brackishwater, godrays, ocean, caustics, foam, bfcm24, underwater, water with bubbles, spring24, ocean foam, deep-ocean, freshwater, dispersion material, thinfilm, animated-water, animated procedural water, bubbles, blue river, 3d water, real time caustics, procedural water caustics, thin film interference, dispersion