Physical Grass Scatter And Draw : Real-Time Physics
Step by step tutorial:
1) prepare your scene
add grass models and open addon tab by pressing "N", addon locates in "Tool" category
2) SCATTER workflow
select your ground object and press "Add Physical Scatter"
Effect settings are located in modifiers tab
Press "Create Collections" and it will add named collections to your scene
Organize your objects into collections
Move collections to modifier settings
This effect uses 5-layer scatter system
1 layer - Cover Grass
2 layer - Medium Grass
3 layer - Tall Grass
4 layer - Flowers
5 layer - Misc
Create vertex button will add 5 vertex groups to your mesh
Copy their names into layers names! They are case sensitive - so double click on vertex group name to select all and copy.
You can make your own names
And set your vertex groups in edit mode or in weight paint mode
Now set up density and scale
Physics Settings
Less value=more area got affected by collision. Bigger value = smaller area\
Defines How fast grass will restore to its initial position. 1=fast. 0.001 = very slow
dont change this value
Use this settings to change collisions form settings. Collision Strength: 0.02 = smooth collision interaction, 1=very fast interaction. Max and min windth affects collision range. I strongly recommend use these setting to set up collisions.
WIND
- wind/force strength
- turbulence settings. Works like noise texture
- make this mask more contrast.
wind and wind noise
-Experimental Function. Affects perfomance
Gradient Scaling
Create new vertex groups and if enabled - it will allow you to draw grass length, based on weight paint
Fix Collisions
Deleted grass inside object if going through geometry. If strange behaviour reduce adjust form value. If doesnt work - make this value bigger, up to 100
3) Grass Draw
- Add Curve - appends curve object at the location of your 3D cursor. After appending - press Grass PhysX Curve. It will append modifier to your curve.
To paint curve go to edit mode - brush tool - surface
into target collection put your ground mesh
IMPORTANT!!!
IF EFFECT LOOKS BUGGY - APPLY SCALE TO YOUR OBJECTS (ctrl+a).
FIRSTLY TRY TO APPLY SCALE TO YOUR GROUND/CURVE, SECONDLY, IF FIRST STEP DIDNT CHANGE ANYTHING, GRASS INSTANCES SCALE
APPLIED SCALE
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