Pbr Texture Bakery (For Eevee & Cycles)

by Daniel Mo in Surfacing


Item Rating

This item has an average rating of 5 from 27 ratings by the community.

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  • Daniel Orji
    over 5 years ago

    Looks good! But I keep getting this error: bpy_struct:item.attr =Val:enum"Non-color not found in ('BT.1886 EOTF', Filmic Log Encoding', Linear',Non-colour Data','sRGB EOTF')

    I don't know what I'm going wrong

    • Daniel Moczarski

      over 5 years ago

      Hey :) Please send me the full error message if possible and tell me which blender version you have. And most important: Send me such messages via blender market pn and not as a rating - you better remove this rating for now. I can only reply once in a rating ... But thanks for the 5 starts anyway xD. Talk to you later ...

  • garfield5mm
    over 5 years ago

    Will your program be updated to 2.8?
    I've been looking forward to it for a long time.

    thx ^^y

  • Ace Of 3D
    over 5 years ago

    Amazing addon which is easy to use and has saved me a lot of time!

  • elfato
    over 5 years ago

    Great tool!!! Thanks

  • Wojciech Klimek
    almost 6 years ago

    Great addon, designing textured models for UE4/Unity seemed impossible before i started using it.

  • Mark
    almost 6 years ago

    This is a huge time saver! Thanks for making it!

  • lobos
    almost 6 years ago

    looks really cool, but i cant find the pbr shader node, i have followed the instructions

  • lobos
    almost 6 years ago

    i cant find the pbr shader, i have followed the instructions

  • thehopefulgamer
    about 6 years ago

    Been playing around with this add-on for about an hour and I'm really liking it. Being able to easily bake everything needed to move from cycles to unity is great. Also, for anyone getting an error about sRGB when they try to bake, be sure to disable any 3rd party color management tools you've installed and switch back over to the default that comes with 2.79. Only good things to say about the add-on though, the color management thing was an oversight on my part :)

    • Daniel Moczarski

      almost 6 years ago

      Hey, i am really happy you liked it :) ... Can you tell me which color management plugin you are using? This might help me to fix this issue.

  • newart
    about 6 years ago

    Very well done....this helped me a TON. Just a reminder to those that may be like me and miss a step. Make sure you setup your Target UVs on the size image you will be using if different from your current texture. Or if your existing UVs stretch outside of your Image texture

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Sales 700+
Customer Ratings 27
Average Rating
Dev Fund Contributor
Published over 6 years ago
Blender Version 2.79, 2.8
License GPL
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